RAGNARÖK IS COMING
March2 10, 2025
Last week some news shook the gaming world: “God of War Ragnarök” is coming out this next November. This is a very
well-known/expected title for gamers all around the world,
and one of Playstation’s main IP. The story –like the
previous installment-- takes place in the old Nordic lands
and its lore tackles a fantasy story rich in characters,
visual effects, music, and Nordic gods.
We
in Merino love games, and recognize them to be incredibly
complex works of art. In fact, videogames as a whole are
not protectable, being
sui generis works themselves
given the plethora of elements that comes into play (pun
intended). That means that several protection actions are
taken in order to secure each and every element composing
the game. In that sense, multiple IP mechanisms and
cumulative protection strategies must be used to that
end.
Common assets, game engines, music,
script, voice actors and a large etc. are some of the
protectable elements via copyright in a videogame, to
which trademarks, patents and designs may be added to
fulfill a comprehensive protection of the work.
Also,
this game is one of the so called “console’s exclusive”,
which means that only those with a Playstation console
will be able to run the game. This fundamental fact is
very well used by Playstation knowingly that when it comes
to videogames, as with any other copyrightable work,
abstractly considered ideas are not protectable, but
concretely manifested ideas are. Which means that other
games may embrace the same general idea (fighting gods,
fatherhood, fantastic characters involved, fictional
worlds, etc.) but not in the same specific manner, and
certainly not with the same characters, music, specific
lore and all the elements that makes God of War such a
masterpiece.
This also means that a huge
deploy of strategic intellectual property rights (IPRs)
must take place to guarantee, not only the protection, but
the safe exploitation of such IPRs for their holders.
Picture is copyrighted and unlicensed, it is used for the sole purpose of information and therefore qualifies as fair use under United States Copyright Law
